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Teaching Material

✅︎ Play to learn: Serious Gaming Handbook

Target GroupBachelor, Executive Education, Master, PhDResource TypeReportDomainGlobal Key Challenges, Growth and boundaries, Solution StrategiesDuration1h to ≤ 2hAuthorPhilippe Narval, Diederik Stolk, Tim Goudriaan, Lucia Görke, Fiona Lehmann & Niklas Koch
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Summary

  • This handbook introduces educators to serious gaming as an experiential learning tool, helping students develop decision-making, leadership, and strategic thinking skills in complex scenarios. Students learn to understand the theoretical foundations of serious gaming while gaining practical insights into game design, implementation, and debriefing techniques.

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How to use

  • Most valuable in teaching methodology courses, leadership development programs, or educational innovation workshops. The resource can serve as both a theoretical guide and practical manual for designing and implementing serious games, particularly useful for faculty development sessions or curriculum design workshops.
  • Faculty should first familiarize themselves with the theoretical foundations and case studies provided, then experiment with the sample games included. Consider starting with ready-to-use games before designing custom scenarios. Pay special attention to the briefing and debriefing guidelines to maximize learning outcomes.
  • This handbook is complemented by additional resources including a ready-to-use “fish game,” extensive reading lists, and case studies. The authors provide links to further materials and examples for developing effective serious games in educational settings.

Teaching format tip

Report

Provide detailed formatting guidelines and evaluation criteria upfront. Students should demonstrate comprehensive understanding through systematic analysis and clear communication. Establish peer review processes to improve quality before final submission. Use reports as capstone experiences that integrate multiple course concepts and demonstrate advanced analytical capabilities.

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  • Resources
    Subject area
    • General KnowledgeThis section provides general frameworks and concepts related to sustainability that can be used in any discipline and across industries.
    • Specific KnowledgeThis section provides sustainability related content that would enable students following a business or management degree or course to be better equipped to face sustainability related challenges.
      • Economics
      • Management
      • Finance, banking, insurance
      • Marketing and advertising
    Competence area
    • Problem-solving
    • Critical thinking
    • Self-awareness
    • Collaboration
    • Normative awareness
    • Anticipatory thinking
    • Systems thinking
    • Strategy
    Learning approach
    • Cognitive learning
    • Socio-emotional learning
    • Behavioural learning
    • Subject area
      • General KnowledgeGeneral knowledge represents foundational understanding across multiple disciplines needed for sustainable development. It creates an integrated mindset that connects basic and advanced topics across various knowledge domains.
      • Economics
      • Management
      • Finance, banking, insurance
      • Marketing and advertising
    • Skill area
      • Problem-solving
      • Critical thinking
      • Self-awareness
      • Collaboration
      • Normative awareness
      • Anticipatory thinking
      • Systems thinking
      • Strategy
    • Learning approach
      • Cognitive learning
      • Socio-emotional learning
      • Behavioural learning
  • Communities
  • Education for sustainability
  • About us
  • Resources
    Subject area
    • General KnowledgeThis section provides general frameworks and concepts related to sustainability that can be used in any discipline and across industries.
    • Specific KnowledgeThis section provides sustainability related content that would enable students following a business or management degree or course to be better equipped to face sustainability related challenges.
      • Economics
      • Management
      • Finance, banking, insurance
      • Marketing and advertising
    Competence area
    • Problem-solving
    • Critical thinking
    • Self-awareness
    • Collaboration
    • Normative awareness
    • Anticipatory thinking
    • Systems thinking
    • Strategy
    Learning approach
    • Cognitive learning
    • Socio-emotional learning
    • Behavioural learning
    • Subject area
      • General KnowledgeGeneral knowledge represents foundational understanding across multiple disciplines needed for sustainable development. It creates an integrated mindset that connects basic and advanced topics across various knowledge domains.
      • Economics
      • Management
      • Finance, banking, insurance
      • Marketing and advertising
    • Skill area
      • Problem-solving
      • Critical thinking
      • Self-awareness
      • Collaboration
      • Normative awareness
      • Anticipatory thinking
      • Systems thinking
      • Strategy
    • Learning approach
      • Cognitive learning
      • Socio-emotional learning
      • Behavioural learning
  • Communities
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  • About us
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